In this Conqueror’s Blade blog post I am presenting the business case for Green Cannons to show if they are interesting or not to craft and sell for profit.
10 Green Cannons Business Case
I am showing here the calculation for 10 Green Cannons:

To produce 10 we need:
- Coarse Copper x 2,000 (Silver tax 4,000)
- Raw Iron x 500 (Silver tax 1,000)
- Seasoned Wood x 500 (Silver tax 1,000)
- Rough Stone x 500 (Silver tax 1,000)
- and 2,500 Silver
The silver taxes in total adds up to 9,500 and this is the main cost element.
Then we calculate what the resources would be worth if we would sell them on the market instead of producing the Green Cannons:
- Resources for Coarse Copper minimum price per piece = 0.1 x 20,000 needed = 2,000 silver cost
- Resources for Raw Iron minimum price per piece = 0.12 x 5,000 needed = 600 silver cost
- Resources for Seasoned Wood minimum price per piece = 0.02 x 5,000 needed = 100 silver cost
- Resources for Rough Stone minimum price per piece = 0.02 x 5,000 needed = 100 silver cost
- Results in total of 2,800 silver cost.
The 9500 silver tax + 2800 silver cost of resources = production cost of 12,300 silver.
The minimum price at which we can sell the Green Cannons = 2,100 silver (the reason i am using the minimum is because there are many on sale which pushes the price down to the minimum).
This results in a pre-tax gain of 21,000 silver.
On this the auction system will take 10% tax (this may change some day but today it is 10%) which is 2,100 silver.
So the final result is:
- 21,000 gain
- less 2,100 silver auction 10% tax
- less 12,300 silver total production cost
- is equal to 6,600 silver profit.

…But the truth is:
OK, so the first good news is that there is a profit.
However, it is only 660 per cannon and this would be impressive if we could sell hundreds of cannons gaining a lot of silver.
But the truth is that it could take players a long time to actually make a sale. At the moment I am selling packs of 5 around 1-3 times per week. PER WEEK! That’s really not much at all!
This is because:
- There are lots of green cannons on sale so the chance of the buyer picking your offer is small.
- If players get more lucky to get green artillery in battle loots they will buy less.
- If there are any events which give green artillery as rewards this would directly negatively influence cannon sales.
…But we can still try / CONCLUSION
The main reason I started with bothering to waste additional time in crafting artillery for sale is because I was already selling a lot of resources, i.e. I was mining a lot more than the speed at which the market was buying them.
This resulted in me having a lot of excess resources so I was investigating how to “get rid of them”, i.e. convert them into other things to sell in parallel to my regular resource sales.
Crafting artillery is one of the ways to get this done.
So…
Given that the profit is not horrible (660 per cannon) and that they do sell sometimes I may still try to sell them until it gets frustrating and/or unless the resources sell faster.
Because if you can sell the resources faster then there is no reason to waste time in crafting Materials from Resources and then waste more time crafting Artillery from the Materials.
Last point about weight!
Artillery pieces are very heavy and take a lot of space in your camp. Crafting a bunch of them blocks space which you need to store excess resources.
So definitely don’t craft many green cannons at once. I craft them in packs of 5 and only craft the next 5 when the first batch gets sold. This way I don’t block any space in the camp.
I hope this calculation on green cannons was useful to you and helps you make the best decisions for your hero in Conqueror’s Blade.
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