Hi Everyone! In this reference blog post / army wiki/info, I have prepared the unit skills and info for all the army units in Total War Battles: Kingdom. If you find it useful please like/share and for any feedback/corrections or additional inputs please post in the comment section below.
ARTICLE CONTENT
- Unit Skills Basic Info
- 4 Barracks units: Swordsmen, Spearmen, Axeman and Macemen.
- 3 Stable units: Light Cavalry, Medium Cavalry and Knights Cavalry.
- 3 Knights’ Manor units: Longsword Knights, Greatsword Knights and Greataxe Knights.
- 4 Archery Range units: Longbow Archers, Javelin Throwers, Composite Bow Archers and Crossbowmen.
- 5 Viking Barracks units: Viking Hunters, Viking Swordsmen, Viking Archers, Viking Axemen and Viking Lords.
- 2 Militia units: Hunters and Levy.
UNIT SKILLS BASIC INFO
- Unit skills are very important – they can completely change the course of a battle.
- Mostly, each army unit can use their unit skill one time per battle, so make sure you use them at the correct time (e.g. Shield Wall versus a charging cavalry).
- They cannot be placed at the same time as Orders. So make sure to use one or the other with correct timing (unit skills place a small flag, while Orders place a large flag, so look at the flags to know when a skill is finished)
- Each of your units can choose to focus on one of 2 skills (one of 3 for the “new” Vikings). This is a permanent choice, so choose wisely (a skill choice can be changed, but it costs 25 gold)

BARRACKS UNITS
There are 4 Barracks units (from left to right on the screenshot): Swordsmen, Spearmen, Axeman and Macemen.
Note: there is no recruitment limit, i.e. players can have more than 1 of all of these units.

Swordsmen
Unit summary: The Swordsmen are an all-round unit effective against Spearmen and other lightly armored units.
Unit Skills
- Saviour: Swap position with a friendly unit in front during battle and add X points of defense for X seconds duration (starts with +15 defense and 25 second duration). This is the only skill in the game which allows saving of a unit in battle and, consequently, allows it to charge for the second time.
- Critical Strike: Ignores the enemy amour for X seconds (starts with a duration of 30 seconds)
Spearmen
Unit summary: The Spearmen exist mostly as a counter against enemy cavalry. They excel at that. Otherwise they do not fare well as other foot soldiers will beat them and ranged units will easily shoot them down.
Unit Skills
- Spear Wall: Protection from all charge and melee attacks (game changing skill against cavalry). Starts with a duration of 20 seconds (25 seconds on level 2).
- Rally: Replenishes the unit with X soldiers (starts with 8 soldiers; level 2 = 10 soldiers)
Axeman
Unit summary: The Axeman excel at cutting through heavy armor.
Axeman are a “Gold” unit, costing 45 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)
Unit Skills
- Battle Cry: 50% chance to strike fear in the enemy you are engaged with in melee combat (“Fear” makes enemy soldiers run away from battle).
- Invictus: Become invulnerable to all melee and ranged damage (furthermore, this can be used to counter “Fear”). Starts with a 15 second duration (goes up to 20 and 25 for levels 2 and 3 respectively)
Macemen
Unit summary: The Macemen excel at cutting through light armor (leather) and chain mail (which are most of the non-knight units in the game).
Macemen are “Gold” unit, costing 135 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)
Unit Skills
- Invictus: Become invulnerable to all melee and ranged damage (furthermore, this can be used to counter “Fear”). Starts with a 15 second duration (goes up to 20 and 25 for levels 2 and 3 respectively)
- Enrage: increases the unit’s attack by X for a duration of X seconds (starts with +20 attack for 10 seconds).
Barracks Unit Skills’ Screenshots



Note: this screenshot is from a level 2 Invictus:

STABLE UNITS
There are 3 Stable units (from left to right on the screenshot): Light Cavalry, Medium Cavalry and Knights Cavalry.

Light Cavalry
Unit summary: The Light Cavalry have a powerful attack / charge, but are only lightly armored making them vulnerable to ranged units (and melle units (especially Spearmen) after the charge is completed).

Unit Skills
- Rider Brotherhood: replenishes all cavalry units by 1 soldier
- Enrage: increases the unit’s attack by X for a duration of X seconds (starts with +20 attack for 10 seconds).
Medium Cavalry
Unit summary: The Medium Cavalry are a powerful mounted unit with good armor. They are an all-around powerful troop with little or no vulnerabilities second only to the Knights Cavalry (their Achilles Heel is the Shield Wall skill).
Note: can only own 1 of these units / only 1 can be recruited.

Unit Skills
- Rider Brotherhood: replenishes all cavalry units by 1 soldier
- Critical Strike: Ignores the enemy amour for X seconds (starts with 30 seconds)
Knights Cavalry
Unit summary: The Knights Cavalry are a powerful unit with heavy armor and long swords. They are an all-around powerful troop with little or no vulnerabilities (their Achilles Heel is the Shield Wall skill).
A “Gold” unit, costing 450 Gold (also craftable, but very expensive – costing 250 crafting materials + 20k+ silver per Master Craft)
Note: can only own 1 of these units / only 1 can be recruited.

Unit Skills
- Rider Brotherhood: replenishes all cavalry units by 1 soldier
- Invictus: Become invulnerable to all melee and ranged damage (furthermore, this can be used to counter “Fear”). Starts with a 15 second duration (goes up to 20 and 25 for levels 2 and 3 respectively)
Stable Unit Skills’ Screenshots

On level 2, Rider Brotherhood only adds the ability: “It also refreshes the ‘Move’ action”.

Note: this screenshot is from a level 2 Invictus:

KNIGHTS’ MANOR
There are 3 Knights’ Manor units (from left to right on the screenshot): Longsword Knights, Greatsword Knights and Greataxe Knights.
Note: can only own 1 of each these units / only 1 can be recruited.

Longsword Knights
Unit summary: The Longsword Knights are an all-round solid troop who are able to stand their ground against most units.

Unit Skills
- Saviour: Swap position with a friendly unit in front during battle and add X points of defense for X seconds duration (starts with +15 defense and 25 second duration). This is the only skill in the game which allows saving of a unit in battle and, consequently, allows it to charge for the second time.
- Invictus: Become invulnerable to all melee and ranged damage (furthermore, this can be used to counter “Fear”). Starts with a 15 second duration (goes up to 20 and 25 for levels 2 and 3 respectively)
Greatsword Knights
Unit summary: The Greatsword Knights do not have a shield, but, instead, carry a powerful great sword, which allows them to cut through most other footmen.
A “Gold” unit, costing 315 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)

Unit Skills
- Saviour: Swap position with a friendly unit in front during battle and add X points of defense for X seconds duration (starts with +15 defense and 25 second duration). This is the only skill in the game which allows saving of a unit in battle and, consequently, allows it to charge for the second time.
- Invictus: Become invulnerable to all melee and ranged damage (furthermore, this can be used to counter “Fear”). Starts with a 15 second duration (goes up to 20 and 25 for levels 2 and 3 respectively)
Greataxe Knights
Unit summary: The Greataxe Knights are the perfect unit to deal with any heavily armored troops.
A “Gold” unit, costing 410 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)

Unit Skills
- Battle Cry: 50% chance to strike fear in the enemy you are engaged with in melee combat (“Fear” makes enemy soldiers run away from battle).
- Saviour: Swap position with a friendly unit in front during battle and add X points of defense for X seconds duration (starts with +15 defense and 25 second duration). This is the only skill in the game which allows saving of a unit in battle and, consequently, allows it to charge for the second time.
Knights’ Manor Unit Skills’ Screenshots
Note: this screenshot is from a level 2 Invictus:

ARCHERY RANGE UNITS
There are 4 Archery Range units (from left to right on the screenshot): Longbow Archers, Javelin Throwers, Composite Bow Archers and Crossbowmen.
Note: for Composite Bow Archers and Crossbowmen players can only own 1 of each these units / only 1 can be recruited.

Longbow Archers
Unit summary: Longbow archers have the longest range and are able to pierce heavy armor, but they fire less often than most other archers.

Unit Skills
- Precision: Ignores enemy shields and avoids friendly fire for a duration of X seconds.
- Feather Brotherhood: Returns 2 archers to the unit that uses this skill and, also, to all other archer units. (On level 2 it also refreshes the “Fire” action, but does not increase the amount of soldiers returned).
Javelin Throwers
Unit summary: Javelin Throwers have a very short range and cannot reach the rear ranks, but they are perfect against heavily armored troops, especially if they do not have shields (shield limit their damage).
Javelin Throwers are a “Gold” unit, costing 90 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)
Unit Skills
- Spear Wall: Protection from all charge and melee attacks (game changing skill against cavalry). Starts with a duration of 20 seconds (25 seconds on level 2).
- Wild Shot: Temporarily (starts with 30 seconds) removes the range restriction allowing to shoot further than usual.
Composite Bow Archers
Unit summary: The Composite Bow Archers do not have a long range like the Longbow Archers, but they fire a lot faster, which offsets their range shortfall.
Composite Bow Archers are a “Gold” unit, costing 270 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)
Unit Skills
- Feather Brotherhood: Returns 2 archers to the unit that uses this skill and, also, to all other archer units. (On level 2 it also refreshes the “Fire” action, but does not increase the amount of soldiers returned).
- Flurry: Immediately fires 1 quick volley of arrows at the selected enemy target. Increases to 2 volleys of arrows at level 2.
Crossbowmen
Unit summary: The Crossbowmen are an interesting unit. They can only fire straight or to the sides, which limits their control over the battleground but they are strong and, unlike other archers, can fight well also in melee battles.
Crossbowmen are a “Gold” unit, costing 365 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)
Unit Skills
- Precision: Ignores enemy shields and avoids friendly fire for a duration of X seconds.
- Critical Strike: Ignores the enemy amour for X seconds (starts with a duration of 30 seconds)
Archery Range Unit Skills’ Screenshots




VIKING BARRACKS UNITS
There are 5 Viking Barracks units (from left to right on the screenshot): Viking Hunters, Viking Swordsmen, Viking Archers, Viking Axemen and Viking Lords.
Note: except for Viking Hunters, players can only own 1 of each these units / only 1 can be recruited.

Viking Hunters
Unit summary: Viking Hunters are a hybrid of Javelin Throwers and Spearmen. They are heavy javelin throwers with a very short range and cannot reach the rear ranks, but they are perfect against heavily armored troops, especially if they do not have shields (shield limit their damage). Furthermore, they can serve as replacements for Spearmen against cavalry units.

Unit Skills
- Spear Wall: Protection from all charge and melee attacks (game changing skill against cavalry). Starts with a duration of 20 seconds (25 seconds on level 2).
- Wild Shot: Temporarily (starts with 30 seconds) removes the range restriction allowing to shoot further than usual.
- Enrage: increases the unit’s attack by X for a duration of X seconds (starts with +20 attack for 10 seconds).
Viking Swordsmen
Unit summary: The combat style of Viking Swordsmen is more offensive than defensive. Their shields and scale armor is effective against ranged units and compensates for their lack of defense against melee units.
Viking Swordsmen are a “Gold” unit, costing 150 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)

Unit Skills
- Battle Cry: 50% chance to strike fear in the enemy you are engaged with in melee combat (“Fear” makes enemy soldiers run away from battle).
- Saviour: Swap position with a friendly unit in front during battle and add X points of defense for X seconds duration (starts with +15 defense and 25 second duration). This is the only skill in the game which allows saving of a unit in battle and, consequently, allows it to charge for the second time.
- Invictus: Become invulnerable to all melee and ranged damage (furthermore, this can be used to counter “Fear”). Starts with a 15 second duration (goes up to 20 and 25 for levels 2 and 3 respectively)
Viking Archers
Unit summary: Viking Archers lack precision, but can fully hold their own in melee battles due to their chain mail armor and long swords.
Viking Archers are a “Gold” unit, costing 350 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)

Unit Skills
- Feather Brotherhood: Returns 2 archers to the unit that uses this skill and, also, to all other archer units. (On level 2 it also refreshes the “Fire” action, but does not increase the amount of soldiers returned).
- Critical Strike: Ignores the enemy amour for X seconds (starts with a duration of 30 seconds)
- Flurry: Immediately fires 1 quick volley of arrows at the selected enemy target. Increases to 2 volleys of arrows at level 2.
Viking Axemen
Unit summary: Viking Axemen wield great axes are are fully focused on offense able to cut down any enemy unit. However, they are less well armored and therefore vulnerable to ranged units.
Viking Axemen are a “Gold” unit, costing 420 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)

Unit Skills
- Battle Cry: 50% chance to strike fear in the enemy you are engaged with in melee combat (“Fear” makes enemy soldiers run away from battle).
- Critical Strike: Ignores the enemy amour for X seconds (starts with a duration of 30 seconds)
- Enrage: increases the unit’s attack by X for a duration of X seconds (starts with +20 attack for 10 seconds).
Viking Lords
Unit summary: Viking Lords are elite warriors and while they lack in number they are ferocious and deadly with their axes able to split even strongest of armors.
Viking Lords are a “Gold” unit, costing 580 Gold (also craftable, but very expensive – costing 250 crafting materials + a lot of silver per Master Craft)

Unit Skills
- Rally: Replenishes the unit with X soldiers (starts with 8 soldiers; level 2 = 10 soldiers)
- Battle Cry: 50% chance to strike fear in the enemy you are engaged with in melee combat (“Fear” makes enemy soldiers run away from battle).
- Saviour: Swap position with a friendly unit in front during battle and add X points of defense for X seconds duration (starts with +15 defense and 25 second duration). This is the only skill in the game which allows saving of a unit in battle and, consequently, allows it to charge for the second time.
MILITIA UNITS
Militia (Hunters and Levy) are starter units which all players have, but there is no dedicated building for recruiting these. All players get 2 Hunters and 2 Levy units. In general they should be replaced with “proper” troops as soon as possible as they are rather weak. They also cannot be disbanded like “normal” units.
Hunters
Unit Skills
- Feather Brotherhood: Returns 2 archers to the unit that uses this skill and, also, to all other archer units. (On level 2 it also refreshes the “Fire” action, but does not increase the amount of soldiers returned).
- Flurry: Immediately fires 1 quick volley of arrows at the selected enemy target. Increases to 2 volleys of arrows at level 2.
Here is the screenshot of my fully upgraded Hunters:

Levy
Unit Skills
- Rally: Replenishes the unit with X soldiers (starts with 8 soldiers; level 2 = 10 soldiers)
- Enrage: increases the unit’s attack by X for a duration of X seconds (starts with +20 attack for 10 seconds).
Here is the screenshot of my somewhat upgraded Levy soldiers:

Summary Bullets
What against what:
- Use axes against heavy armor (the non-shield version is more powerful but is more vulnerable to ranged attacks).
- Use swords/maces against light armor or medium armor (the non-shield version is more powerful but is more vulnerable to ranged attacks).
- Use cavalry against any infantry or ranged units (beware of any spear holding units).
- Use javelins/crossbows against heavy armor (careful with short range or shooting direction respectively).
- Use archers against any units without shields.
Armors:
In general all:
- Knights wear heavy armor.
- Other foot soldiers wear chain mail armor.
- Archers wear light armor.










