This blog post compares the Conqueror’s Blade units Imperial Arquebusiers with Kriegsrat Fusiliers and gives a recommendation which one is best for the players to use.
Basic Attributes 1
The leadership values are almost the same, but there is a huge difference in the number of soldiers with 18 Kriegsrat Fusiliers being 6 less than the 24 Imperial Arquebusiers.
| Basic Attributes | Kriegsrat Fusiliers | Imperial Arquebusiers |
| Stars / Tier | 4.5 stars | 4 stars |
| Strength | 18 | 24 |
| Max level | 19 | 18 |
| Leadership | 265 | 270 |

Basic Attributes 2
On this second table we see immediately a massive different in Health. Kriegsrat Fusiliers are almost twice as bulky.
| Basic Attributes | Kriegsrat Fusiliers | Imperial Arquebusiers |
| Health | 3,975 | 2,507 |
| Speed | 5 | 5 |
| Range | 60 | 60 |
| Ammo | 450 | 800 |
| Labour | 2.52 | 3.36 |
Attack Attributes
Obviously both units are doing Piercing Damage and the magnitude as well as the Piercing Armour Penetration are very similar, so we cannot distinguish any difference here.
| Attack Attributes | Kriegsrat Fusiliers | Imperial Arquebusiers |
| Piercing Armour Penetration | 2,613 | 2,678 |
| Slashing Armour Penetration | 0 | 0 |
| Blunt Armour Penetration | 0 | 0 |
| Piercing Damage | 2,637 | 2,712 |
| Slashing Damage | 0 | 0 |
| Blunt Damage | 0 | 0 |
Defense Attributes
The Kriegsrat Fusiliers definitely have a defensive advantage with values significantly higher than the Imperials (from 17% to 64% higher).
| Defense Attributes | Kriegsrat Fusiliers | Imperial Arquebusiers |
| Piercing Defense | 401 | 341 |
| Slashing Defense | 485 | 317 |
| Blunt Defense | 343 | 209 |

Special Attributes
Then we have some “special” differences. The Kriegs are good in melee mostly increasing their survivability (see more on this below) while the Imperials have a Volley damage output increasing their offensive capabilities.
| Kriegsrat Fusiliers | Imperial Arquebusiers |
| Melee Fighters: good in Melee combat | Firearms |
| Firearms | Fire by Ranks: volley constant fire |
| Fireproof | Three ranks form |
| Directed Fire: can shoot at a specified location | Poor shots: low accuracy |
| Three ranks form |
Veteran Skills (a.k.a. Veterancy)
Here, overall, it is all about increasing damage, where the Kriegs are getting there by shooting faster and more accurately while the Imperials are directly increasing damage. Ultimately it does not matter as both paths result in increased damage output.
| Kriegsrat Fusiliers | Imperial Arquebusiers |
| Aiming speed increased | Chance to break block |
| Increasing damage | Faster Volleys |
| Increasing rate of fire | Increasing damage |
| Increasing accuracy | Increasing penetration |


Analysis / Calculations
Here is what I think everything is results in:
- Full Unit Health = the number of soldiers x Health. This shows us that Kriegs are bulkier with 19% more Health in total than the Imperials despite having less soldiers.
- Average Defense shows us that Kriegs have 42% more defense, which means that they will take a lot less damage.
- Survivability Score is something I created to compare units. This score shows that Kriegs are roughly 2 times more robust or likely to survive compared to the Imperials.
- Damage Output = Soldiers x Damage. This shows that on the most basic comparison Imperials do 37% more damage (if nobody touches them)
- Full Unit Potential Damage = adjusting the Damage output with several factors: 1) Ammo Penalty for Kriegs, 2) Volley bonus for Imperials, 3) Survivability penalty for Imperials. This basically shows that the Imperials, in average over many battles, will not do their original damage output of 65,088 but more like 43,520 which is 33% less whereas the Kriegs only drop by 20% and this is mostly because they have to re-supply more frequently which forces them to walk away from the fighting.
| Elements | Kriegsrat Fusiliers | Imperial Arquebusiers |
| Full Unit Health | 71,550 | 60,168 |
| Average Defense | 410 | 289 |
| Survivability Score | 1,009 | 540 |
| Damage Output | 47,466 | 65,088 |
| Full Unit Potential Damage | 37,973 | 43,520 |
Conclusion
Here is what this analysis tells the player:
- If you can play in such a way as to keep the Imperial Arquebusiers away from the enemy and not letting the enemy engage them in melee then they will definitely outshine Kriegsrat Fusiliers in terms of damage output.
- However, the Kriegsrat Fusiliers, I believe, provide a more predictable or “safe” damage output because they have significantly higher chances to survive, which also directly impacts the damage output. Imagine if a melee unit charges you and let’s assume your unit kills them but suffers some losses: the Imperials may lose more than half of their soldiers drastically reducing their damage output while the Kriegs will likely lose only a few thereby mostly keeping their damage output solid.
- Lastly, another factor that we did not talk about which favors the Kriegs is the impact on your profitability. Since less of them will die then you will need to spend less on Healing and replacing Unit Kits. This means that the player would end up making more profit using Kriegs.
My recommendation for the majority of players is to choose Kriegsrat Fusiliers versus Imperial Arquebusiers while, for expert players who can “guarantee” good battlefield placement, Imperials is a better choice.
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