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Imperial Arquebusiers vs Kriegsrat Fusiliers comparison – Conqueror’s Blade

This blog post compares the Conqueror’s Blade units Imperial Arquebusiers with Kriegsrat Fusiliers and gives a recommendation which one is best for the players to use.

Basic Attributes 1

The leadership values are almost the same, but there is a huge difference in the number of soldiers with 18 Kriegsrat Fusiliers being 6 less than the 24 Imperial Arquebusiers.

Basic AttributesKriegsrat FusiliersImperial Arquebusiers
Stars / Tier4.5 stars4 stars
Strength1824
Max level1918
Leadership265270
Kriegsrat Fusiliers - Conqueror's Blade units

Basic Attributes 2

On this second table we see immediately a massive different in Health. Kriegsrat Fusiliers are almost twice as bulky.

Basic AttributesKriegsrat FusiliersImperial Arquebusiers
Health3,9752,507
Speed55
Range6060
Ammo450800
Labour2.523.36

Attack Attributes

Obviously both units are doing Piercing Damage and the magnitude as well as the Piercing Armour Penetration are very similar, so we cannot distinguish any difference here.

Attack AttributesKriegsrat FusiliersImperial Arquebusiers
Piercing Armour Penetration2,6132,678
Slashing Armour Penetration00
Blunt Armour Penetration00
Piercing Damage2,6372,712
Slashing Damage00
Blunt Damage00

Defense Attributes

The Kriegsrat Fusiliers definitely have a defensive advantage with values significantly higher than the Imperials (from 17% to 64% higher).

Defense AttributesKriegsrat FusiliersImperial Arquebusiers
Piercing Defense401341
Slashing Defense485317
Blunt Defense343209

Special Attributes

Then we have some “special” differences. The Kriegs are good in melee mostly increasing their survivability (see more on this below) while the Imperials have a Volley damage output increasing their offensive capabilities.

Kriegsrat FusiliersImperial Arquebusiers
Melee Fighters: good in Melee combatFirearms
FirearmsFire by Ranks: volley constant fire
FireproofThree ranks form
Directed Fire: can shoot at a specified locationPoor shots: low accuracy
Three ranks form

Veteran Skills (a.k.a. Veterancy)

Here, overall, it is all about increasing damage, where the Kriegs are getting there by shooting faster and more accurately while the Imperials are directly increasing damage. Ultimately it does not matter as both paths result in increased damage output.

Kriegsrat FusiliersImperial Arquebusiers
Aiming speed increasedChance to break block
Increasing damageFaster Volleys
Increasing rate of fireIncreasing damage
Increasing accuracyIncreasing penetration
Kriegsrat Fusiliers aiming speed - Conqueror's Blade units
Imperial Arquebusiers heavy bullets - Conqueror's Blade units

Analysis / Calculations

Here is what I think everything is results in:

  • Full Unit Health = the number of soldiers x Health. This shows us that Kriegs are bulkier with 19% more Health in total than the Imperials despite having less soldiers.
  • Average Defense shows us that Kriegs have 42% more defense, which means that they will take a lot less damage.
  • Survivability Score is something I created to compare units. This score shows that Kriegs are roughly 2 times more robust or likely to survive compared to the Imperials.
  • Damage Output = Soldiers x Damage. This shows that on the most basic comparison Imperials do 37% more damage (if nobody touches them)
  • Full Unit Potential Damage = adjusting the Damage output with several factors: 1) Ammo Penalty for Kriegs, 2) Volley bonus for Imperials, 3) Survivability penalty for Imperials. This basically shows that the Imperials, in average over many battles, will not do their original damage output of 65,088 but more like 43,520 which is 33% less whereas the Kriegs only drop by 20% and this is mostly because they have to re-supply more frequently which forces them to walk away from the fighting.
ElementsKriegsrat FusiliersImperial Arquebusiers
Full Unit Health71,55060,168
Average Defense410289
Survivability Score1,009540
Damage Output47,46665,088
Full Unit Potential Damage37,97343,520

Conclusion

Here is what this analysis tells the player:

  • If you can play in such a way as to keep the Imperial Arquebusiers away from the enemy and not letting the enemy engage them in melee then they will definitely outshine Kriegsrat Fusiliers in terms of damage output.
  • However, the Kriegsrat Fusiliers, I believe, provide a more predictable or “safe” damage output because they have significantly higher chances to survive, which also directly impacts the damage output. Imagine if a melee unit charges you and let’s assume your unit kills them but suffers some losses: the Imperials may lose more than half of their soldiers drastically reducing their damage output while the Kriegs will likely lose only a few thereby mostly keeping their damage output solid.
  • Lastly, another factor that we did not talk about which favors the Kriegs is the impact on your profitability. Since less of them will die then you will need to spend less on Healing and replacing Unit Kits. This means that the player would end up making more profit using Kriegs.

My recommendation for the majority of players is to choose Kriegsrat Fusiliers versus Imperial Arquebusiers while, for expert players who can “guarantee” good battlefield placement, Imperials is a better choice.

Read more guides, tips, analysis on my Conqueror’s Blade Blog:
Conqueror’s Blade Blog by COSMOS logo 300px

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Author: COSMOS

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