Cosmos’s Fireball Shooter V2

Hey guys, I created my first “Wartune-feeling-like” game – Cosmos’s Fireball Shooter (V2 released!^^) which you can play totally for free 🙂
You can influence how the game changes! Read below the game!

You can influence how the game changes!

I am releasing Version 1 and I am planning to improve it over time. You are welcome to email me suggestions on how to improve the game (priority goes to my Patron supporters for making changes!)

So what can we change in the Cosmos’s Fireball Shooter? Well, lots! Here is the list and as I learn more and get smarter we can create cooler things.

  • All audio sounds can be changed (background, fireballs, explosions).
  • Models (the mage, the enemy, cubes).
  • Size of things such as size of cubes or models or fireballs.
  • Backgrounds (the green, the wartune models, etc)
  • Lights: if you pay attention you will see there are nice light effects, all these can be adapted in angles or color or intensity.
  • And lots more, especially if some of you can help with coding (javascript or C#) or simply if you can donate money to be able to purchase cool models and other more premium content for the game.

Version 2 Update!

Guys I released now Version 2 of the game! I hope you like it even more than Version 1! The changes are:

  • Added an Intro Screen at the start with a Play button.
  • Added shooting with pressing SPACE, so can use arrow keys to move and SPACE to shoot.
  • Added a new nice background with a river.
  • Added animated moving clouds.
  • Added pretty particle effects in the background.
  • Added big score in center when game is over.

The Game Logo v1

A game needs a logo right? 🙂
Here is the 1st version of the logo I made for the game, I hope to improve this also. Perhaps there is a Photoshop guru out there who can send me a cool version.


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I haven’t learned yet how to make high scores, so if you wanna share yours I think for now the best is to post your screenshot on our Facebook page. If someone knows how to make this better let me know, otherwise sooner or later i will learn how to implement high score tables in games.

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